Colobot
|
Namespace for (new) graphics code. More...
Namespaces | |
ModelInput | |
Functions related to model loading. | |
ModelOutput | |
Functions related to model saving. | |
Classes | |
struct | Color |
RGBA color. More... | |
struct | IntColor |
Color with integer values. More... | |
struct | ColorHSV |
HSV color. More... | |
struct | DeviceConfig |
General config for graphics device. More... | |
struct | DeviceCapabilities |
This structs contains various capabilities of graphics device. More... | |
class | CFrameBufferPixels |
class | CDevice |
Abstract interface of graphics device. More... | |
struct | FramebufferParams |
Contains parameters for new framebuffer. More... | |
class | CFramebuffer |
Abstract interface of default framebuffer and offscreen framebuffers. More... | |
class | CDefaultFramebuffer |
Concrete implementation of default framebuffer. More... | |
struct | Light |
Properties of light in 3D scene. More... | |
struct | Material |
Material of a surface. More... | |
class | CNullDevice |
Device implementation that doesn't render anything. More... | |
struct | TextureCreateParams |
Parameters for texture creation. More... | |
struct | TextureStageParams |
Parameters for a texture unit. More... | |
struct | Texture |
Info about a texture. More... | |
struct | Vertex |
Vertex of a primitive. More... | |
struct | VertexCol |
Colored vertex. More... | |
struct | VertexTex2 |
Vertex with secondary texture coordinates. More... | |
class | CCamera |
Camera moving in 3D scene. More... | |
class | CCloud |
Cloud layer renderer. More... | |
struct | EngineMouse |
Information about mouse cursor. More... | |
struct | EngineTriangle |
A triangle drawn by the graphics engine. More... | |
struct | EngineBaseObjDataTier |
Tier 3 of object tree (data) More... | |
struct | EngineBaseObjTexTier |
Tier 2 of base object tree (textures) More... | |
struct | EngineBaseObject |
struct | EngineObject |
Object drawn by the graphics engine. More... | |
struct | EngineShadow |
Shadow drawn by the graphics engine. More... | |
struct | EngineGroundSpot |
A spot (large shadow) drawn on the ground by the graphics engine. More... | |
struct | EngineGroundMark |
A mark on ground drawn by the graphics engine. More... | |
class | CEngine |
The graphics engine. More... | |
struct | LightProgression |
Describes the progression of light parameters change. More... | |
struct | DynamicLight |
Dynamic light in 3D scene. More... | |
class | CLightManager |
Manager for dynamic lights in 3D scene. More... | |
class | CLightning |
Lightning effect renderer. More... | |
class | COldModelManager |
Manager for static models. More... | |
struct | Particle |
struct | Track |
struct | WheelTrace |
class | CParticle |
Particle engine. More... | |
class | CPlanet |
Planet manager. More... | |
class | CPyro |
Fire effect renderer. More... | |
class | CPyroManager |
class | CTerrain |
Terrain loader/generator and manager. More... | |
struct | MultisizeFont |
Font with multiple possible sizes. More... | |
struct | FontTexture |
Single texture filled with character textures. More... | |
struct | CachedFont |
Base TTF font with UTF-8 char cache. More... | |
struct | UTF8Char |
UTF-8 character in font cache. More... | |
struct | CharTexture |
Texture of font character. More... | |
class | CText |
Text rendering engine. More... | |
class | CWater |
Water manager/renderer. More... | |
class | CModel |
3D model saved in model file More... | |
struct | ModelCrashSphere |
Crash sphere data as saved in model file. More... | |
class | CModelIOException |
struct | ModelHeaderV1AndV2 |
Header for new model file version 1 and 2. More... | |
struct | ModelTriangleV1AndV2 |
Triangle of new model file version 1 and 2. More... | |
struct | ModelHeaderV3 |
Header for new model file version 3. More... | |
struct | ModelMeshHeaderV3 |
Header for mesh saved in new model file version 3. More... | |
struct | ModelTriangleV3 |
Mesh triangle saved in new model file version 3. More... | |
struct | OldModelHeader |
Old Colobot binary model header info. More... | |
struct | OldModelTriangleV1 |
Old Colobot binary model file version 1. More... | |
struct | OldModelTriangleV2 |
Old Colobot binary model file version 2. More... | |
struct | OldModelTriangleV3 |
Old Colobot binary model file version 3. More... | |
class | CModelManager |
Manager for models read from model files. More... | |
class | CModelMesh |
Mesh data saved in model file. More... | |
struct | ModelShadowSpot |
Shadow spot data as saved in model file. More... | |
struct | ModelTriangle |
A single triangle in mesh as saved in model file. More... | |
class | CGL14Device |
Implementation of CDevice interface in OpenGL. More... | |
class | CGL21Device |
Implementation of CDevice interface in OpenGL. More... | |
struct | DynamicBuffer |
Struct for dynamic buffers. More... | |
class | CGL33Device |
Implementation of CDevice interface in OpenGL 3.3. More... | |
class | CGLFramebuffer |
Implementation of CFramebuffer interface in OpenGL 3.0+. More... | |
class | CGLFramebufferEXT |
struct | PreparedTextureData |
class | CGLFrameBufferPixels |
struct | LightLocations |
struct | UniformLocations |
Typedefs | |
using | CPyroUPtr = std::unique_ptr< CPyro > |
typedef short | FontMetaChar |
Type used for font character metainfo. More... | |
Enumerations | |
enum | TextureUnit { TEXTURE_PRIMARY = 0 , TEXTURE_SECONDARY = 1 , TEXTURE_SHADOW = 2 } |
Texture unit values for binding textures. More... | |
enum | TransformType { TRANSFORM_WORLD , TRANSFORM_VIEW , TRANSFORM_PROJECTION , TRANSFORM_SHADOW } |
Type of transformation in rendering pipeline. More... | |
enum | RenderState { RENDER_STATE_LIGHTING , RENDER_STATE_BLENDING , RENDER_STATE_FOG , RENDER_STATE_DEPTH_TEST , RENDER_STATE_DEPTH_WRITE , RENDER_STATE_ALPHA_TEST , RENDER_STATE_CULLING , RENDER_STATE_DEPTH_BIAS , RENDER_STATE_SHADOW_MAPPING } |
Render states that can be enabled/disabled. More... | |
enum | RenderMode { RENDER_MODE_NORMAL , RENDER_MODE_INTERFACE , RENDER_MODE_SHADOW } |
Render modes the graphics device can be in. More... | |
enum | CompFunc { COMP_FUNC_NEVER , COMP_FUNC_LESS , COMP_FUNC_EQUAL , COMP_FUNC_NOTEQUAL , COMP_FUNC_LEQUAL , COMP_FUNC_GREATER , COMP_FUNC_GEQUAL , COMP_FUNC_ALWAYS } |
Type of function used to compare values. More... | |
enum | BlendFunc { BLEND_ZERO , BLEND_ONE , BLEND_SRC_COLOR , BLEND_INV_SRC_COLOR , BLEND_DST_COLOR , BLEND_INV_DST_COLOR , BLEND_SRC_ALPHA , BLEND_INV_SRC_ALPHA , BLEND_DST_ALPHA , BLEND_INV_DST_ALPHA , BLEND_SRC_ALPHA_SATURATE } |
Type of blending function. More... | |
enum | FogMode { FOG_LINEAR , FOG_EXP , FOG_EXP2 } |
Type of fog calculation function. More... | |
enum | CullMode { CULL_CW , CULL_CCW } |
Culling mode for polygons. More... | |
enum | ShadeModel { SHADE_FLAT , SHADE_SMOOTH } |
Shade model used in rendering. More... | |
enum | FillMode { FILL_POINT , FILL_LINES , FILL_POLY } |
Polygon fill mode. More... | |
enum | PrimitiveType { PRIMITIVE_POINTS , PRIMITIVE_LINES , PRIMITIVE_LINE_STRIP , PRIMITIVE_LINE_LOOP , PRIMITIVE_TRIANGLES , PRIMITIVE_TRIANGLE_STRIP , PRIMITIVE_TRIANGLE_FAN } |
Type of primitive to render. More... | |
enum | FrustumPlane { FRUSTUM_PLANE_LEFT = 0x01 , FRUSTUM_PLANE_RIGHT = 0x02 , FRUSTUM_PLANE_TOP = 0x04 , FRUSTUM_PLANE_BOTTOM = 0x08 , FRUSTUM_PLANE_FRONT = 0x10 , FRUSTUM_PLANE_BACK = 0x20 , FRUSTUM_PLANE_ALL } |
Planes of frustum space. More... | |
enum | RenderTarget { RENDER_TARGET_COLOR , RENDER_TARGET_DEPTH , RENDER_TARGET_STENCIL } |
Render targets for rendering to textures. More... | |
enum | LightType { LIGHT_POINT , LIGHT_SPOT , LIGHT_DIRECTIONAL } |
Type of light in 3D scene. More... | |
enum | TexImgFormat { TEX_IMG_AUTO , TEX_IMG_RGB , TEX_IMG_BGR , TEX_IMG_RGBA , TEX_IMG_BGRA } |
Format of image data. More... | |
enum | TexFilter { TEX_FILTER_NEAREST , TEX_FILTER_BILINEAR , TEX_FILTER_TRILINEAR } |
General texture filtering mode. More... | |
enum | TexMinFilter { TEX_MIN_FILTER_NEAREST , TEX_MIN_FILTER_LINEAR , TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST , TEX_MIN_FILTER_LINEAR_MIPMAP_NEAREST , TEX_MIN_FILTER_NEAREST_MIPMAP_LINEAR , TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR } |
Texture minification filter. More... | |
enum | TexMagFilter { TEX_MAG_FILTER_NEAREST , TEX_MAG_FILTER_LINEAR } |
Texture magnification filter. More... | |
enum | TexWrapMode { TEX_WRAP_CLAMP , TEX_WRAP_CLAMP_TO_BORDER , TEX_WRAP_REPEAT } |
Wrapping mode for texture coords. More... | |
enum | TexMixOperation { TEX_MIX_OPER_DEFAULT , TEX_MIX_OPER_REPLACE , TEX_MIX_OPER_MODULATE , TEX_MIX_OPER_ADD , TEX_MIX_OPER_SUBTRACT } |
Multitexture mixing operation. More... | |
enum | TexMixArgument { TEX_MIX_ARG_TEXTURE , TEX_MIX_ARG_TEXTURE_0 , TEX_MIX_ARG_TEXTURE_1 , TEX_MIX_ARG_TEXTURE_2 , TEX_MIX_ARG_TEXTURE_3 , TEX_MIX_ARG_COMPUTED_COLOR , TEX_MIX_ARG_SRC_COLOR , TEX_MIX_ARG_FACTOR } |
Multitexture mixing argument. More... | |
enum class | Type : unsigned char { UBYTE = 0 , BYTE , USHORT , SHORT , UINT , INT , HALF , FLOAT , DOUBLE } |
enum | VertexType { VERTEX_TYPE_NORMAL , VERTEX_TYPE_TEX2 , VERTEX_TYPE_COL } |
enum | CameraType { CAM_TYPE_NULL = 0 , CAM_TYPE_FREE , CAM_TYPE_EDIT , CAM_TYPE_ONBOARD , CAM_TYPE_BACK , CAM_TYPE_FIX , CAM_TYPE_EXPLO , CAM_TYPE_SCRIPT , CAM_TYPE_VISIT , CAM_TYPE_PLANE } |
Type of camera. More... | |
enum | CameraSmooth { CAM_SMOOTH_NONE = 0 , CAM_SMOOTH_NORM = 1 , CAM_SMOOTH_HARD = 2 } |
enum | CenteringPhase { CAM_PHASE_NULL = 0 , CAM_PHASE_START = 1 , CAM_PHASE_WAIT = 2 , CAM_PHASE_STOP = 3 } |
enum | CameraEffect { CAM_EFFECT_NULL = 0 , CAM_EFFECT_TERRAFORM = 1 , CAM_EFFECT_CRASH = 2 , CAM_EFFECT_EXPLO = 3 , CAM_EFFECT_SHOT = 4 , CAM_EFFECT_VIBRATION = 5 , CAM_EFFECT_PET = 6 } |
enum | CameraOverEffect { CAM_OVER_EFFECT_NULL = 0 , CAM_OVER_EFFECT_BLOOD = 1 , CAM_OVER_EFFECT_FADEIN_WHITE = 2 , CAM_OVER_EFFECT_FADEOUT_WHITE = 3 , CAM_OVER_EFFECT_FADEOUT_BLACK = 4 , CAM_OVER_EFFECT_LIGHTNING = 5 } |
enum | EngineRenderState { ENG_RSTATE_NORMAL = 0 , ENG_RSTATE_TTEXTURE_BLACK = (1<<0) , ENG_RSTATE_TTEXTURE_WHITE = (1<<1) , ENG_RSTATE_TDIFFUSE = (1<<2) , ENG_RSTATE_WRAP = (1<<3) , ENG_RSTATE_CLAMP = (1<<4) , ENG_RSTATE_LIGHT = (1<<5) , ENG_RSTATE_DUAL_BLACK = (1<<6) , ENG_RSTATE_DUAL_WHITE = (1<<7) , ENG_RSTATE_PART1 = (1<<8) , ENG_RSTATE_PART2 = (1<<9) , ENG_RSTATE_PART3 = (1<<10) , ENG_RSTATE_PART4 = (1<<11) , ENG_RSTATE_2FACE = (1<<12) , ENG_RSTATE_ALPHA = (1<<13) , ENG_RSTATE_SECOND = (1<<14) , ENG_RSTATE_FOG = (1<<15) , ENG_RSTATE_TCOLOR_BLACK = (1<<16) , ENG_RSTATE_TCOLOR_WHITE = (1<<17) , ENG_RSTATE_TEXT = (1<<18) , ENG_RSTATE_OPAQUE_TEXTURE = (1<<19) , ENG_RSTATE_OPAQUE_COLOR = (1<<20) , ENG_RSTATE_TTEXTURE_ALPHA = (1<<21) , ENG_RSTATE_TCOLOR_ALPHA = (1<<22) } |
Render state of graphics engine. More... | |
enum | EngineTriangleType { ENG_TRIANGLE_TYPE_TRIANGLES = 1 , ENG_TRIANGLE_TYPE_SURFACE = 2 } |
Type of triangles drawn for engine objects. More... | |
enum | EngineObjectType { ENG_OBJTYPE_NULL = 0 , ENG_OBJTYPE_TERRAIN = 1 , ENG_OBJTYPE_FIX = 2 , ENG_OBJTYPE_VEHICLE = 3 , ENG_OBJTYPE_DESCENDANT = 4 , ENG_OBJTYPE_QUARTZ = 5 , ENG_OBJTYPE_METAL = 6 } |
Class of graphics engine object. More... | |
enum | EngineShadowType { ENG_SHADOW_NORM = 0 , ENG_SHADOW_WORM = 1 } |
enum | EngineGroundMarkPhase { ENG_GR_MARK_PHASE_NULL = 0 , ENG_GR_MARK_PHASE_INC = 1 , ENG_GR_MARK_PHASE_FIX = 2 , ENG_GR_MARK_PHASE_DEC = 3 } |
Phase of life of an EngineGroundMark. More... | |
enum | EngineTextureMapping { ENG_TEX_MAPPING_X = 1 , ENG_TEX_MAPPING_Y = 2 , ENG_TEX_MAPPING_Z = 3 , ENG_TEX_MAPPING_1X = 4 , ENG_TEX_MAPPING_1Y = 5 , ENG_TEX_MAPPING_1Z = 6 } |
Type of texture mapping. More... | |
enum | EngineMouseType { ENG_MOUSE_NORM = 0 , ENG_MOUSE_WAIT = 1 , ENG_MOUSE_EDIT = 2 , ENG_MOUSE_HAND = 3 , ENG_MOUSE_CROSS = 4 , ENG_MOUSE_SHOW = 5 , ENG_MOUSE_NO = 6 , ENG_MOUSE_MOVE = 7 , ENG_MOUSE_MOVEH = 8 , ENG_MOUSE_MOVEV = 9 , ENG_MOUSE_MOVED = 10 , ENG_MOUSE_MOVEI = 11 , ENG_MOUSE_SCROLLL = 12 , ENG_MOUSE_SCROLLR = 13 , ENG_MOUSE_SCROLLU = 14 , ENG_MOUSE_SCROLLD = 15 , ENG_MOUSE_TARGET = 16 , ENG_MOUSE_COUNT } |
Type of mouse cursor displayed in-game. More... | |
enum | LightPriority { LIGHT_PRI_HIGHEST = 0 , LIGHT_PRI_HIGH = 1 , LIGHT_PRI_LOW = 2 } |
Priority in light assignment. More... | |
enum | ParticleType { PARTIEXPLOT = 1 , PARTIEXPLOO = 2 , PARTIMOTOR = 3 , PARTIGLINT = 4 , PARTIBLITZ = 5 , PARTICRASH = 6 , PARTIGAS = 7 , PARTIFIRE = 9 , PARTIFIREZ = 10 , PARTIBLUE = 11 , PARTISELY = 12 , PARTISELR = 13 , PARTIGUN1 = 18 , PARTIGUN2 = 19 , PARTIGUN3 = 20 , PARTIGUN4 = 21 , PARTIFRAG = 22 , PARTIQUEUE = 23 , PARTIORGANIC1 = 24 , PARTIORGANIC2 = 25 , PARTISMOKE1 = 26 , PARTISMOKE2 = 27 , PARTISMOKE3 = 28 , PARTIBLOOD = 30 , PARTIBLOODM = 31 , PARTIVAPOR = 32 , PARTIVIRUS = 33 , PARTIRAY1 = 43 , PARTIRAY2 = 44 , PARTIRAY3 = 45 , PARTIFLAME = 47 , PARTIBUBBLE = 48 , PARTIFLIC = 49 , PARTIEJECT = 50 , PARTISCRAPS = 51 , PARTITOTO = 52 , PARTIERROR = 53 , PARTIWARNING = 54 , PARTIINFO = 54 , PARTIQUARTZ = 55 , PARTISPHERE0 = 56 , PARTISPHERE1 = 57 , PARTISPHERE2 = 58 , PARTISPHERE3 = 59 , PARTISPHERE4 = 60 , PARTISPHERE5 = 61 , PARTISPHERE6 = 62 , PARTIGUNDEL = 66 , PARTIPART = 67 , PARTITRACK1 = 68 , PARTITRACK2 = 69 , PARTITRACK3 = 70 , PARTITRACK4 = 71 , PARTITRACK5 = 72 , PARTITRACK6 = 73 , PARTITRACK7 = 74 , PARTITRACK8 = 75 , PARTITRACK9 = 76 , PARTITRACK10 = 77 , PARTITRACK11 = 78 , PARTITRACK12 = 79 , PARTIGLINTb = 88 , PARTIGLINTr = 89 , PARTILENS1 = 90 , PARTILENS2 = 91 , PARTILENS3 = 92 , PARTILENS4 = 93 , PARTICONTROL = 94 , PARTISHOW = 95 , PARTICHOC = 96 , PARTIGFLAT = 97 , PARTIRECOVER = 98 , PARTIROOT = 100 , PARTIPLOUF0 = 101 , PARTIDROP = 106 , PARTIFOG0 = 107 , PARTIFOG1 = 108 , PARTIFOG2 = 109 , PARTIFOG3 = 110 , PARTIFOG4 = 111 , PARTIFOG5 = 112 , PARTIFOG6 = 113 , PARTIFOG7 = 114 , PARTILIMIT1 = 117 , PARTILIMIT2 = 118 , PARTILIMIT3 = 119 , PARTIWATER = 121 , PARTIEXPLOG1 = 122 , PARTIEXPLOG2 = 123 , PARTIBASE = 124 } |
enum | ParticlePhase { PARPHSTART = 0 , PARPHEND = 1 } |
enum | PlanetType { Sky , OuterSpace } |
Type of planet which determines when it is displayed. More... | |
enum | PyroType { PT_NULL = 0 , PT_FRAGT = 1 , PT_FRAGO = 2 , PT_FRAGW = 4 , PT_EXPLOT = 5 , PT_EXPLOO = 6 , PT_EXPLOW = 8 , PT_SHOTT = 9 , PT_SHOTH = 10 , PT_SHOTM = 11 , PT_SHOTW = 12 , PT_EGG = 13 , PT_BURNT = 14 , PT_BURNO = 15 , PT_SPIDER = 16 , PT_FALL = 17 , PT_WPCHECK = 18 , PT_FLCREATE = 19 , PT_FLDELETE = 20 , PT_RESET = 21 , PT_WIN = 22 , PT_LOST = 23 , PT_DEADG = 24 , PT_DEADW = 25 , PT_FINDING = 26 } |
Type of pyro effect. More... | |
enum | TerrainRes { TR_NULL = 0 , TR_STONE = 1 , TR_URANIUM = 2 , TR_POWER = 3 , TR_KEY_A = 4 , TR_KEY_B = 5 , TR_KEY_C = 6 , TR_KEY_D = 7 } |
Underground resource type. More... | |
enum | TextAlign { TEXT_ALIGN_RIGHT , TEXT_ALIGN_LEFT , TEXT_ALIGN_CENTER } |
Type of text alignment. More... | |
enum | FontType { FONT_BOLD = 0x04 , FONT_ITALIC = 0x08 , FONT_COMMON = 0x00 , FONT_COMMON_BOLD = FONT_COMMON | FONT_BOLD , FONT_COMMON_ITALIC = FONT_COMMON | FONT_ITALIC , FONT_STUDIO = 0x01 , FONT_STUDIO_BOLD = FONT_STUDIO | FONT_BOLD , FONT_STUDIO_ITALIC = FONT_STUDIO | FONT_ITALIC , FONT_SATCOM = 0x02 , FONT_SATCOM_BOLD = FONT_SATCOM | FONT_BOLD , FONT_SATCOM_ITALIC = FONT_SATCOM | FONT_ITALIC , FONT_BUTTON = 0x03 } |
Type of font. More... | |
enum | FontTitle { FONT_TITLE_BIG = 0x01 << 4 , FONT_TITLE_NORM = 0x02 << 4 , FONT_TITLE_LITTLE = 0x03 << 4 } |
Size of font title. More... | |
enum | FontHighlight { FONT_HIGHLIGHT_NONE = 0x00 << 6 , FONT_HIGHLIGHT_TABLE = 0x02 << 6 , FONT_HIGHLIGHT_KEY = 0x03 << 6 , FONT_HIGHLIGHT_TOKEN = 0x04 << 6 , FONT_HIGHLIGHT_TYPE = 0x05 << 6 , FONT_HIGHLIGHT_CONST = 0x06 << 6 , FONT_HIGHLIGHT_THIS = 0x07 << 6 , FONT_HIGHLIGHT_COMMENT = 0x08 << 6 , FONT_HIGHLIGHT_KEYWORD = 0x09 << 6 , FONT_HIGHLIGHT_STRING = 0x0A << 6 } |
Type of color highlight for text. More... | |
enum | FontMask { FONT_MASK_FONT = 0x00f , FONT_MASK_TITLE = 0x030 , FONT_MASK_HIGHLIGHT = 0x3c0 , FONT_MASK_LINK = 0x400 , FONT_MASK_IMAGE = 0x800 } |
Masks in FontMetaChar for different attributes. More... | |
enum | SpecialChar { CHAR_TAB = '\t' , CHAR_NEWLINE = '\n' , CHAR_DOT = 1 , CHAR_SQUARE = 2 , CHAR_SKIP_RIGHT = 5 , CHAR_SKIP_LEFT = 6 } |
Special codes for certain characters. More... | |
enum | WaterType { WATER_NULL = 0 , WATER_TT = 1 , WATER_TO = 2 , WATER_CT = 3 , WATER_CO = 4 } |
Mode of water display. More... | |
enum class | ModelFormat { Text , Binary , Old } |
Describes model format to use. More... | |
enum class | ModelLODLevel { Constant = -1 , Low = 1 , Medium = 2 , High = 4 } |
Old level-of-detail enum. More... | |
enum class | ModelRenderState { TTextureBlack = 1 , TTextureWhite = 2 , Part1 = 256 , Part2 = 512 , Part3 = 1024 , TwoFace = 4096 , Alpha = 8192 } |
Old render state enum (values copied from EngineRenderState) More... | |
enum class | ModelSpecialMark { None , Part1 , Part2 , Part3 } |
Special marking for some models. More... | |
enum class | ModelTransparentMode { None , AlphaChannel , MapBlackToAlpha , MapWhiteToAlpha } |
Describes how to deal with texture transparency. More... | |
enum | ShadowMappingSupport { SMS_NONE , SMS_ARB , SMS_CORE } |
enum | FramebufferSupport { FBS_NONE , FBS_EXT , FBS_ARB } |
Functions | |
ColorHSV | RGB2HSV (Color color) |
Converts a RGB color to HSV color. More... | |
Color | HSV2RGB (ColorHSV color) |
Converts a HSV color to RGB color. More... | |
Color | IntColorToColor (IntColor color) |
IntColor | ColorToIntColor (Color color) |
Color | IntensityToColor (float intensity) |
int | GetTypeSize (Type type) |
Returns size in bytes of given type. More... | |
Gfx::IntColor | ResourceToColor (TerrainRes res) |
Converts TerrainRes to color. More... | |
bool | InitializeGLEW () |
FramebufferSupport | DetectFramebufferSupport () |
std::unique_ptr< CDevice > | CreateDevice (const DeviceConfig &config, const std::string &name) |
Creates OpenGL device. More... | |
int | GetOpenGLVersion () |
Returns OpenGL version. More... | |
int | GetOpenGLVersion (int &major, int &minor) |
Returns OpenGL version. More... | |
bool | AreExtensionsSupported (std::string list) |
Checks if extensions in space-delimited list are supported. More... | |
std::string | GetHardwareInfo (bool full=false) |
Returns information about graphics card. More... | |
int | ClearGLErrors () |
Clears OpenGL errors. More... | |
bool | CheckGLErrors () |
Checks for OpenGL errors. More... | |
GLenum | TranslateGfxPrimitive (PrimitiveType type) |
Translate Gfx primitive type to OpenGL primitive type. More... | |
CompFunc | TranslateGLCompFunc (GLenum flag) |
GLenum | TranslateGfxCompFunc (CompFunc func) |
BlendFunc | TranslateGLBlendFunc (GLenum flag) |
GLenum | TranslateGfxBlendFunc (BlendFunc func) |
bool | InPlane (Math::Vector normal, float originPlane, Math::Vector center, float radius) |
GLenum | TranslateTextureCoordinate (int index) |
GLenum | TranslateTextureCoordinateGen (int index) |
GLenum | TranslateType (Type type) |
std::string | GetLastShaderError () |
GLint | LoadShader (GLint type, const char *filename) |
GLint | LinkProgram (int count, GLint shaders[]) |
std::unique_ptr< CGLFrameBufferPixels > | GetGLFrameBufferPixels (Math::IntPoint size) |
PreparedTextureData | PrepareTextureData (ImageData *imageData, TexImgFormat format) |
Variables | |
const float | MOUSE_EDGE_MARGIN = 0.01f |
const Math::IntPoint | MOUSE_SIZE (32, 32) |
const std::map< EngineMouseType, EngineMouse > | MOUSE_TYPES |
const float | LTNG_PROTECTION_RADIUS = 200.0f |
Radius of lightning protection. More... | |
const float | FOG_HSUP = 10.0f |
const float | FOG_HINF = 100.0f |
const short | MAXPARTICULE = 500 |
const short | MAXPARTITYPE = 6 |
const short | MAXTRACK = 100 |
const short | MAXTRACKLEN = 10 |
const short | MAXPARTIFOG = 100 |
const short | MAXWHEELTRACE = 1000 |
const short | SH_WORLD = 0 |
const short | SH_FRONT = 1 |
const short | SH_INTERFACE = 2 |
const short | SH_MAX = 3 |
const std::map< TerrainRes, Gfx::IntColor > | RESOURCE_PALETTE |
const float | TERRAIN_FLATLIMIT = (5.0f*Math::PI/180.0f) |
Limit of slope considered a flat piece of land. More... | |
const float | FONT_SIZE_SMALL = 12.0f |
Standard small font size. More... | |
const float | FONT_SIZE_BIG = 18.0f |
Standard big font size. More... | |
GLuint | textureCoordinates [] = { GL_S, GL_T, GL_R, GL_Q } |
GLuint | textureCoordGen [] = { GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q } |
std::string | lastShaderError |
Namespace for (new) graphics code.
This namespace was created to avoid clashing with old code, but now it still serves, defining a border between pure graphics engine and other parts of application.
typedef short Gfx::FontMetaChar |
Type used for font character metainfo.
enum Gfx::TextureUnit |
Texture unit values for binding textures.
These enums should be used for indexing textures instead of raw integers.
enum Gfx::TransformType |
Type of transformation in rendering pipeline.
enum Gfx::RenderState |
Render states that can be enabled/disabled.
enum Gfx::RenderMode |
Render modes the graphics device can be in.
enum Gfx::CompFunc |
Type of function used to compare values.
enum Gfx::BlendFunc |
Type of blending function.
enum Gfx::FogMode |
Type of fog calculation function.
enum Gfx::CullMode |
enum Gfx::ShadeModel |
Shade model used in rendering.
enum Gfx::FillMode |
enum Gfx::PrimitiveType |
Type of primitive to render.
enum Gfx::FrustumPlane |
Planes of frustum space.
Bitset of flags - can be OR'd together.
enum Gfx::RenderTarget |
Render targets for rendering to textures.
enum Gfx::LightType |
Type of light in 3D scene.
enum Gfx::TexImgFormat |
enum Gfx::TexFilter |
General texture filtering mode.
Corresponds to typical options in game graphics settings.
enum Gfx::TexMinFilter |
Texture minification filter.
Corresponds to OpenGL modes but should translate to DirectX too.
enum Gfx::TexMagFilter |
Texture magnification filter.
enum Gfx::TexWrapMode |
Wrapping mode for texture coords.
enum Gfx::TexMixOperation |
enum Gfx::TexMixArgument |
Multitexture mixing argument.
Enumerator | |
---|---|
TEX_MIX_ARG_TEXTURE | Color from current texture. |
TEX_MIX_ARG_TEXTURE_0 | Color from texture unit 0. |
TEX_MIX_ARG_TEXTURE_1 | Color from texture unit 1. |
TEX_MIX_ARG_TEXTURE_2 | Color from texture unit 2. |
TEX_MIX_ARG_TEXTURE_3 | Color from texture unit 3. |
TEX_MIX_ARG_COMPUTED_COLOR | Color computed by previous texture unit (current in DirectX; previous in OpenGL) |
TEX_MIX_ARG_SRC_COLOR | (Source) color of textured fragment (diffuse in DirectX; primary color in OpenGL) |
TEX_MIX_ARG_FACTOR | Constant color (texture factor in DirectX; texture env color in OpenGL) |
|
strong |
enum Gfx::CameraType |
Type of camera.
enum Gfx::CameraSmooth |
enum Gfx::CameraEffect |
Render state of graphics engine.
States are used for settings certain modes, for instance texturing and blending. The enum is a bitmask and some of the states can be OR'd together.
Enumerator | |
---|---|
ENG_RSTATE_NORMAL | Normal opaque materials. |
ENG_RSTATE_TTEXTURE_BLACK | The transparent texture (black = no) |
ENG_RSTATE_TTEXTURE_WHITE | The transparent texture (white = no) |
ENG_RSTATE_TDIFFUSE | The transparent diffuse color. |
ENG_RSTATE_WRAP | Texture wrap. |
ENG_RSTATE_CLAMP | Texture borders with solid color. |
ENG_RSTATE_LIGHT | Light texture (ambient max) |
ENG_RSTATE_DUAL_BLACK | Double black texturing. |
ENG_RSTATE_DUAL_WHITE | Double white texturing. |
ENG_RSTATE_PART1 | Part 1 (no change in. MOD!) |
ENG_RSTATE_PART2 | Part 2. |
ENG_RSTATE_PART3 | Part 3. |
ENG_RSTATE_PART4 | Part 4. |
ENG_RSTATE_2FACE | Double-sided face. |
ENG_RSTATE_ALPHA | Image using alpha channel. |
ENG_RSTATE_SECOND | Always use 2nd floor texturing. |
ENG_RSTATE_FOG | Causes the fog. |
ENG_RSTATE_TCOLOR_BLACK | The transparent color (black = no) |
ENG_RSTATE_TCOLOR_WHITE | The transparent color (white = no) |
ENG_RSTATE_TEXT | Mode for rendering text. |
ENG_RSTATE_OPAQUE_TEXTURE | Only opaque texture, no blending, etc. |
ENG_RSTATE_OPAQUE_COLOR | Only opaque color, no texture, blending, etc. |
ENG_RSTATE_TTEXTURE_ALPHA | Texture using alpha channel. |
ENG_RSTATE_TCOLOR_ALPHA | Color with transparency. |
Class of graphics engine object.
Phase of life of an EngineGroundMark.
Enumerator | |
---|---|
ENG_GR_MARK_PHASE_NULL | Null phase. |
ENG_GR_MARK_PHASE_INC | Increase. |
ENG_GR_MARK_PHASE_FIX | Fixed. |
ENG_GR_MARK_PHASE_DEC | Decrease. |
Type of texture mapping.
enum Gfx::EngineMouseType |
Type of mouse cursor displayed in-game.
enum Gfx::LightPriority |
enum Gfx::ParticleType |
enum Gfx::PlanetType |
enum Gfx::PyroType |
Type of pyro effect.
enum Gfx::TerrainRes |
enum Gfx::TextAlign |
Type of text alignment.
enum Gfx::FontType |
Type of font.
Bitmask in lower 4 bits (mask 0x00f)
enum Gfx::FontTitle |
Size of font title.
Used internally by CEdit
Bitmask in 2 bits left shifted 4 (mask 0x030)
enum Gfx::FontHighlight |
Type of color highlight for text.
Bitmask in 4 bits left shifted 6 (mask 0x3c0)
Enumerator | |
---|---|
FONT_HIGHLIGHT_TABLE | code background in SatCom |
FONT_HIGHLIGHT_KEY | background for keys in documentation in SatCom |
FONT_HIGHLIGHT_TOKEN | keywords in CBot scripts |
FONT_HIGHLIGHT_TYPE | types in CBot scripts |
FONT_HIGHLIGHT_CONST | constants in CBot scripts |
FONT_HIGHLIGHT_THIS | "this" keyword in CBot scripts |
FONT_HIGHLIGHT_COMMENT | comments in CBot scripts |
FONT_HIGHLIGHT_KEYWORD | builtin keywords in CBot scripts |
FONT_HIGHLIGHT_STRING | string literals in CBot scripts |
enum Gfx::FontMask |
enum Gfx::SpecialChar |
enum Gfx::WaterType |
|
strong |
|
strong |
|
strong |
|
strong |
Special marking for some models.
TODO: refactor/remove in the future
|
strong |
int Gfx::GetTypeSize | ( | Type | type | ) |
Returns size in bytes of given type.
Gfx::IntColor Gfx::ResourceToColor | ( | TerrainRes | res | ) |
Converts TerrainRes to color.
std::unique_ptr< CDevice > Gfx::CreateDevice | ( | const DeviceConfig & | config, |
const std::string & | name | ||
) |
Creates OpenGL device.
int Gfx::GetOpenGLVersion | ( | ) |
Returns OpenGL version.
int Gfx::GetOpenGLVersion | ( | int & | major, |
int & | minor | ||
) |
Returns OpenGL version.
bool Gfx::AreExtensionsSupported | ( | std::string | list | ) |
Checks if extensions in space-delimited list are supported.
std::string Gfx::GetHardwareInfo | ( | bool | full | ) |
Returns information about graphics card.
int Gfx::ClearGLErrors | ( | ) |
Clears OpenGL errors.
bool Gfx::CheckGLErrors | ( | ) |
Checks for OpenGL errors.
GLenum Gfx::TranslateGfxPrimitive | ( | PrimitiveType | type | ) |
Translate Gfx primitive type to OpenGL primitive type.
const std::map<EngineMouseType, EngineMouse> Gfx::MOUSE_TYPES |
const float Gfx::LTNG_PROTECTION_RADIUS = 200.0f |
Radius of lightning protection.
const std::map<TerrainRes, Gfx::IntColor> Gfx::RESOURCE_PALETTE |
const float Gfx::TERRAIN_FLATLIMIT = (5.0f*Math::PI/180.0f) |
Limit of slope considered a flat piece of land.
const float Gfx::FONT_SIZE_SMALL = 12.0f |
Standard small font size.
const float Gfx::FONT_SIZE_BIG = 18.0f |
Standard big font size.