libcamera  v0.0.0
Supporting cameras in Linux since 2019
Thread Support

libcamera supports multi-threaded applications through a threading model that sets precise rules to guarantee thread-safe usage of the API. Additionally, libcamera makes internal use of threads, and offers APIs that simplify interactions with application threads. Careful compliance with the threading model will ensure avoidance of race conditions.

Threads and Objects

Instances of the Object class and all its derived classes are thread-aware and are bound to the thread they are created in. They are said to live in a thread, and they interact with the event loop of their thread for the purpose of message passing and signal delivery. Messages posted to the object with Object::postMessage() will be delivered from the event loop of the thread that the object lives in. Signals delivered to the object, unless explicitly connected with ConnectionTypeDirect, will also be delivered from the object thread's event loop.

All Object instances created by libcamera are bound to an internal thread, and applications don't need to provide an event loop to support them. Object instances created by applications require an event loop. It is the responsibility of applications to provide that event loop, either explicitly through CameraManager::setEventDispatcher(), or by running the default event loop provided by CameraManager::eventDispatcher() in their main thread. The main thread of an application is the one that calls CameraManager::start().

Threads and Signals

When sent to a receiver that does not inherit from the Object class, signals are delivered synchronously in the thread of the sender. When the receiver inherits from the Object class, delivery is by default asynchronous if the sender and receiver live in different threads. In that case, the signal is posted to the receiver's message queue and will be delivered from the receiver's event loop, running in the receiver's thread. This mechanism can be overridden by selecting a different connection type when calling Signal::connect().

Asynchronous signal delivery is used internally in libcamera, but is also available to applications if desired. To use this feature, applications shall create receiver classes that inherit from the Object class, and provide an event loop to the CameraManager as explained above. Note that Object instances created by the application are limited to living in the application's main thread. Creating Object instances from another thread of an application causes undefined behaviour.

Reentrancy and Thread-Safety

Through the documentation, several terms are used to define how classes and their member functions can be used from multiple threads.

  • A reentrant function may be called simultaneously from multiple threads if and only if each invocation uses a different instance of the class. This is the default for all member functions not explictly marked otherwise.
  • A thread-safe function may be called simultaneously from multiple threads on the same instance of a class. A thread-safe function is thus reentrant. Thread-safe functions may also be called simultaneously with any other reentrant function of the same class on the same instance.
  • A thread-bound function may be called only from the thread that the class instances lives in (see section Threads and Objects). For instances of classes that do not derive from the Object class, this is the thread in which the instance was created. A thread-bound function is not thread-safe, and may or may not be reentrant.

Neither reentrancy nor thread-safety, in this context, mean that a function may be called simultaneously from the same thread, for instance from a callback invoked by the function. This may deadlock and isn't allowed unless separately documented.

A class is defined as reentrant, thread-safe or thread-bound if all its member functions are reentrant, thread-safe or thread-bound respectively. Some member functions may additionally be documented as having additional thread-related attributes.

Most classes are reentrant but not thread-safe, as making them fully thread-safe would incur locking costs considered prohibitive for the expected use cases.