/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_ANNOTATION_EXTENSION
#define OSGEARTH_ANNOTATION_EXTENSION 1

#include "Common"
#include <osgEarth/Extension>
#include <osgEarth/MapNode>

namespace osgEarth { namespace Annotation
{
    using namespace osgEarth;    

    /**
     * Extension for loading the splatting effect on demand.
     */
    class OSGEARTHANNO_EXPORT AnnotationExtension : public Extension,
                                                    public ExtensionInterface<MapNode>,
                                                    public ConfigOptions
    {
    public:
        META_osgEarth_Extension(AnnotationExtension);

        AnnotationExtension(const ConfigOptions& options);

    public: // Extension

        void setDBOptions(const osgDB::Options* readOptions);

        const ConfigOptions& getConfigOptions() const { return *this; }


    public: // ExtensionInterface<MapNode>

        bool connect(MapNode* mapNode);

        bool disconnect(MapNode* mapNode);

    private:
        osg::ref_ptr<const osgDB::Options> _dbo;
    };

} } // namespace osgEarth::Annotations

#endif // OSGEARTH_ANNOTATION_EXTENSION
