36 extern std::string GetCmd(
char* line);
37 extern bool Cmd(
char *line,
const char *token);
38 extern char* SearchOp(
char *line,
const char *op);
40 extern int GetInt(
char *line,
int rank,
int def);
41 extern float GetFloat(
char *line,
int rank,
float def);
42 extern void GetString(
char *line,
int rank,
char *buffer);
44 extern const char* GetTypeObject(
ObjectType type);
47 extern int GetBuild(
char *line,
int rank);
48 extern int GetResearch(
char *line,
int rank);
52 extern DriveType GetDrive(
char *line,
int rank);
53 extern const char* GetDrive(DriveType type);
54 extern ToolType GetTool(
char *line,
int rank);
55 extern const char* GetTool(ToolType type);
57 extern int OpInt(
char *line,
const char *op,
int def);
58 extern float OpFloat(
char *line,
const char *op,
float def);
59 extern void OpString(
char *line,
const char *op,
char *buffer);
63 extern int OpResearch(
char *line,
const char *op);
66 extern DriveType OpDrive(
char *line,
const char *op);
67 extern ToolType OpTool(
char *line,
const char *op);
68 extern int OpBuild(
char *line,
const char *op);
CameraType
Type of camera.
Definition: camera.h:45
Main graphics engine - CEngine class.
EngineObjectType
Class of graphics engine object.
Definition: engine.h:168
WaterType
Mode of water display.
Definition: water.h:91
Fire effect rendering - CPyro class.
PyroType
Type of pyro effect.
Definition: pyro.h:55
ObjectType
Type of game object.
Definition: object.h:51
3D (3x1) vector
Definition: vector.h:52
RGBA color.
Definition: color.h:38
Water rendering - CWater class.