Colobot
material.h
Go to the documentation of this file.
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
25 #pragma once
26 
27 
28 #include "graphics/core/color.h"
29 
30 
31 // Graphics module namespace
32 namespace Gfx {
33 
44 struct Material
45 {
52 
53  bool operator==(const Material &mat) const
54  {
55  return diffuse == mat.diffuse && ambient == mat.ambient && specular == mat.specular;
56  }
57 
58  bool operator!=(const Material &mat) const
59  {
60  return ! operator==(mat);
61  }
62 };
63 
64 
65 } // namespace Gfx
66 
Color ambient
Ambient color.
Definition: material.h:49
Material of a surface.
Definition: material.h:44
Color structs and related functions.
Namespace for (new) graphics code.
Definition: app.h:49
RGBA color.
Definition: color.h:38
Color specular
Specular color.
Definition: material.h:51
Color diffuse
Diffuse color.
Definition: material.h:47