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src
object
motion
motionworm.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteŃ.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// motionworm.h
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#pragma once
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#include "object/motion/motion.h"
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class
CMotionWorm
:
public
CMotion
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{
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public
:
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CMotionWorm
(
CObject
*
object
);
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~
CMotionWorm
();
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void
DeleteObject(
bool
bAll=
false
);
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bool
Create(
Math::Vector
pos,
float
angle,
ObjectType
type,
float
power);
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bool
EventProcess(
const
Event
&event);
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bool
SetParam(
int
rank,
float
value);
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float
GetParam(
int
rank);
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protected
:
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void
CreatePhysics();
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bool
EventFrame(
const
Event
&event);
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protected
:
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float
m_timeUp;
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float
m_timeDown;
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float
m_armMember;
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float
m_armTimeAbs;
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float
m_armTimeMarch;
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float
m_armTimeAction;
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short
m_armAngles[3*3*3*3*10];
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int
m_armTimeIndex;
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int
m_armPartIndex;
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int
m_armMemberIndex;
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int
m_armLastAction;
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float
m_armLinSpeed;
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float
m_armCirSpeed;
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int
m_specAction;
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float
m_specTime;
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bool
m_bArmStop;
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float
m_lastParticle;
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};
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CMotionWorm
Definition:
motionworm.h:29
ObjectType
ObjectType
Type of game object.
Definition:
object.h:51
CMotion
Definition:
motion.h:48
Math::Vector
3D (3x1) vector
Definition:
vector.h:52
Event
Event sent by system, interface or game.
Definition:
event.h:678
CObject
Definition:
object.h:357
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