Colobot
motiontoto.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // motiontoto.h
21 
22 #pragma once
23 
24 
25 #include "object/motion/motion.h"
26 
27 
28 
29 enum MotionTotoAction
30 {
31  MT_ERROR = 0,
32  MT_WARNING = 1,
33  MT_INFO = 2,
34  MT_MESSAGE = 3
35 };
36 
37 
38 class CMotionToto : public CMotion
39 {
40 public:
41  CMotionToto(CObject* object);
42  ~CMotionToto();
43 
44  void DeleteObject(bool bAll=false);
45  bool Create(Math::Vector pos, float angle, ObjectType type, float power);
46  bool EventProcess(const Event &event);
47  Error SetAction(int action, float time=0.2f);
48  void SetLinkType(ObjectType type);
49 
50  void StartDisplayInfo();
51  void StopDisplayInfo();
52  void SetMousePos(Math::Point pos);
53 
54 protected:
55  bool EventFrame(const Event &event);
56 
57 protected:
58  float m_time;
59  float m_lastMotorParticle;
60  bool m_bDisplayInfo;
61  bool m_bQuickPos;
62  bool m_bStartAction;
63  float m_speedAction;
64  float m_clownRadius;
65  float m_clownDelay;
66  float m_clownTime;
67  float m_blinkTime;
68  float m_blinkProgress;
69  int m_soundChannel;
70  ObjectType m_type;
71  Math::Point m_mousePos;
72 };
73 
ObjectType
Type of game object.
Definition: object.h:51
2D point
Definition: point.h:49
Definition: motion.h:48
Error
Type of error or info message.
Definition: global.h:32
3D (3x1) vector
Definition: vector.h:52
Definition: motiontoto.h:38
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357