Here is a list of all documented class members with links to the class documentation for each member:
- u -
- unicode
: KeyEventData
- UnloadAllModels()
: Gfx::CModelManager
- UnloadModel()
: Gfx::CModelManager
- Update()
: Gfx::CEngine
, Gfx::LightProgression
- UpdateAudio()
: CRobotMain
- UpdateBuildingLevel()
: Gfx::CTerrain
- UpdateDeviceLights()
: Gfx::CLightManager
- UpdateGeometry()
: Gfx::CEngine
- UpdateGroundSpotTextures()
: Gfx::CEngine
- UpdateInfoText()
: CRobotMain
- UpdateJoystick()
: CApplication
- UpdateLights()
: Gfx::CLightManager
- UpdateMap()
: CRobotMain
- UpdateMatProj()
: Gfx::CEngine
- UpdateMouse()
: CApplication
- UpdatePerformanceCountersData()
: CApplication
- UpdateProgression()
: Gfx::CLightManager
- UpdateShortcuts()
: CRobotMain
- UpdateStaticBuffer()
: Gfx::CDevice
, Gfx::CEngine
, Gfx::CGL21Device
, Gfx::CGL33Device
, Gfx::CGLDevice
, Gfx::CNullDevice
- UpdateStaticBuffers()
: Gfx::CEngine
- used
: Gfx::DynamicLight
, Gfx::EngineBaseObject
, Gfx::EngineGroundSpot
, Gfx::EngineObject
, Gfx::EngineShadow
- UseShadowMapping()
: Gfx::CEngine
- Usleep()
: CSystemUtils
, CSystemUtilsLinux
, CSystemUtilsMacOSX
, CSystemUtilsOther
, CSystemUtilsWindows
- UTF8_Decode()
: CSystemUtilsWindows
- UTF8_Encode()
: CSystemUtilsWindows
- uv
: Gfx::TerrainMaterial
- uv1
: Gfx::Planet