Colobot
motionworm.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // motionworm.h
21 
22 #pragma once
23 
24 
25 #include "object/motion/motion.h"
26 
27 
28 
29 class CMotionWorm : public CMotion
30 {
31 public:
32  CMotionWorm(CObject* object);
33  ~CMotionWorm();
34 
35  void DeleteObject(bool bAll=false);
36  bool Create(Math::Vector pos, float angle, ObjectType type, float power);
37  bool EventProcess(const Event &event);
38 
39  bool SetParam(int rank, float value);
40  float GetParam(int rank);
41 
42 protected:
43  void CreatePhysics();
44  bool EventFrame(const Event &event);
45 
46 protected:
47  float m_timeUp;
48  float m_timeDown;
49  float m_armMember;
50  float m_armTimeAbs;
51  float m_armTimeMarch;
52  float m_armTimeAction;
53  short m_armAngles[3*3*3*3*10];
54  int m_armTimeIndex;
55  int m_armPartIndex;
56  int m_armMemberIndex;
57  int m_armLastAction;
58  float m_armLinSpeed;
59  float m_armCirSpeed;
60  int m_specAction;
61  float m_specTime;
62  bool m_bArmStop;
63  float m_lastParticle;
64 };
65 
Definition: motionworm.h:29
ObjectType
Type of game object.
Definition: object.h:51
Definition: motion.h:48
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357