59 void StartGame(std::string cat,
int chap,
int lvl);
Ui::CMainDialog * GetMainDialog()
Return CMainDialog instance.
Definition: controller.cpp:66
CSingleton base class for singletons.
Definition: maindialog.h:70
Definition: controller.h:32
Definition: singleton.h:30
Definition: robotmain.h:172
CRobotMain * GetRobotMain()
Return CRobotMain instance.
Definition: controller.cpp:61
Main application.
Definition: app.h:187
Entry point into CRobotMain and CMainDialog.
Definition: controller.h:40
void StartGame(std::string cat, int chap, int lvl)
Starts the simulation, loading the given scene.
Definition: controller.cpp:76
CApplication * GetApplication()
Return CApplication instance.
Definition: controller.cpp:56
Event types, structs and event queue.
Event sent by system, interface or game.
Definition: event.h:678
void StartApp()
Start the application.
Definition: controller.cpp:71
void ProcessEvent(Event &event)
Event processing.
Definition: controller.cpp:83