Colobot
gauge.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // gauge.h
21 
22 #pragma once
23 
24 #include "graphics/engine/engine.h"
25 
26 #include "common/event.h"
27 #include "common/misc.h"
28 
29 #include "ui/control.h"
30 
31 
32 namespace Ui {
33 
34 class CGauge : public CControl
35 {
36 public:
37  CGauge();
38  virtual ~CGauge();
39 
40  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
41 
42  bool EventProcess(const Event &event);
43 
44  void Draw();
45 
46  void SetLevel(float level);
47  float GetLevel();
48 
49 protected:
50  float m_level;
51 };
52 
53 
54 }
55 
Definition: gauge.h:34
Main graphics engine - CEngine class.
Definition: controller.h:32
2D point
Definition: point.h:49
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:38
Event sent by system, interface or game.
Definition: event.h:678
Definition: control.h:66