25 #include "object/auto/auto.h"
46 void DeleteObject(
bool bAll=
false);
49 bool EventProcess(
const Event &event);
52 bool CreateInterface(
bool bSelect);
64 AutoDerrickPhase m_phase;
Definition: autoderrick.h:40
Definition: parserline.h:33
ObjectType
Type of game object.
Definition: object.h:51
Error
Type of error or info message.
Definition: global.h:32
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678