Colobot
autosafe.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // autosafe.h
21 
22 #pragma once
23 
24 
25 #include "object/auto/auto.h"
26 
27 
28 
29 enum AutoSafePhase
30 {
31  ASAP_WAIT = 1,
32  ASAP_OPEN = 2,
33  ASAP_FINISH = 3,
34 };
35 
36 
37 
38 class CAutoSafe : public CAuto
39 {
40 public:
41  CAutoSafe(CObject* object);
42  ~CAutoSafe();
43 
44  void DeleteObject(bool bAll=false);
45 
46  void Init();
47  bool EventProcess(const Event &event);
48  Error GetError();
49 
50  bool CreateInterface(bool bSelect);
51 
52  bool Write(CLevelParserLine* line);
53  bool Read(CLevelParserLine* line);
54 
55 protected:
56  int CountKeys();
57  void LockKeys();
58  void DownKeys(float progress);
59  void DeleteKeys();
60  CObject* SearchVehicle();
61 
62 protected:
63  AutoSafePhase m_phase;
64  float m_progress;
65  float m_speed;
66  float m_timeVirus;
67  float m_lastParticle;
68  int m_channelSound;
69  bool m_bLock;
70  int m_countKeys;
71  float m_actualAngle;
72  float m_finalAngle;
73  bool m_bKey[4];
74  Math::Vector m_keyPos[4];
75  int m_keyParti[4];
76 };
77 
Definition: auto.h:52
Definition: parserline.h:33
Definition: autosafe.h:38
Error
Type of error or info message.
Definition: global.h:32
3D (3x1) vector
Definition: vector.h:52
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357