25 #include "object/motion/motion.h"
44 void DeleteObject(
bool bAll=
false);
46 bool EventProcess(
const Event &event);
47 Error SetAction(
int action,
float time=0.2f);
50 void StartDisplayInfo();
51 void StopDisplayInfo();
55 bool EventFrame(
const Event &event);
59 float m_lastMotorParticle;
68 float m_blinkProgress;
ObjectType
Type of game object.
Definition: object.h:51
2D point
Definition: point.h:49
Error
Type of error or info message.
Definition: global.h:32
3D (3x1) vector
Definition: vector.h:52
Definition: motiontoto.h:38
Event sent by system, interface or game.
Definition: event.h:678