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src
ui
window.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteŃ.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// window.h
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#pragma once
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#include "
common/event.h
"
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#include "common/misc.h"
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#include "
common/restext.h
"
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#include "
graphics/engine/text.h
"
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#include "ui/button.h"
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#include "ui/color.h"
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#include "ui/check.h"
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#include "
ui/key.h
"
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#include "ui/group.h"
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#include "ui/image.h"
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#include "ui/label.h"
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#include "
ui/edit.h
"
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#include "ui/editvalue.h"
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#include "ui/scroll.h"
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#include "ui/slider.h"
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#include "ui/list.h"
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#include "ui/shortcut.h"
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#include "ui/map.h"
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#include "ui/gauge.h"
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#include "ui/compass.h"
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#include "ui/target.h"
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#include "ui/control.h"
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#include <string>
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namespace
Ui
{
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const
int
MAXWINDOW = 100;
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class
CWindow
:
public
CControl
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{
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public
:
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CWindow
();
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~
CWindow
();
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void
Flush();
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bool
Create(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CButton
* CreateButton(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CColor
* CreateColor(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CCheck
* CreateCheck(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CKey
* CreateKey(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CGroup
* CreateGroup(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CImage
* CreateImage(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CLabel
* CreateLabel(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg, std::string name);
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CEdit
* CreateEdit(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CEditValue
* CreateEditValue(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CScroll
* CreateScroll(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CSlider
* CreateSlider(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CList
* CreateList(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg,
float
expand=1.2f);
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CShortcut
* CreateShortcut(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CMap
* CreateMap(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CGauge
* CreateGauge(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CCompass
* CreateCompass(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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CTarget
* CreateTarget(
Math::Point
pos,
Math::Point
dim,
int
icon,
EventType
eventMsg);
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bool
DeleteControl(
EventType
eventMsg);
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CControl
* SearchControl(
EventType
eventMsg);
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EventType
GetEventTypeReduce();
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EventType
GetEventTypeFull();
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EventType
GetEventTypeClose();
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virtual
void
SetName(std::string name,
bool
tooltip =
true
) OVERRIDE;
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void
SetTrashEvent(
bool
bTrash);
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bool
GetTrashEvent();
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void
SetPos(
Math::Point
pos);
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void
SetDim(
Math::Point
dim);
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void
SetMinDim(
Math::Point
dim);
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void
SetMaxDim(
Math::Point
dim);
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Math::Point
GetMinDim();
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Math::Point
GetMaxDim();
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void
SetMovable(
bool
bMode);
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bool
GetMovable();
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void
SetRedim(
bool
bMode);
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bool
GetRedim();
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void
SetClosable(
bool
bMode);
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bool
GetClosable();
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void
SetMaximized(
bool
bMaxi);
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bool
GetMaximized();
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void
SetMinimized(
bool
bMini);
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bool
GetMinimized();
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void
SetFixed(
bool
bFix);
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bool
GetFixed();
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bool
GetTooltip(
Math::Point
pos, std::string &name);
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bool
EventProcess(
const
Event
&event);
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void
Draw();
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protected
:
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int
BorderDetect(
Math::Point
pos);
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void
AdjustButtons();
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void
MoveAdjust();
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void
DrawVertex(
Math::Point
pos,
Math::Point
dim,
int
icon);
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void
DrawHach(
Math::Point
pos,
Math::Point
dim);
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protected
:
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CControl
* m_table[MAXWINDOW];
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bool
m_bTrashEvent;
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bool
m_bMaximized;
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bool
m_bMinimized;
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bool
m_bFixed;
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Math::Point
m_minDim;
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Math::Point
m_maxDim;
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CButton
* m_buttonReduce;
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CButton
* m_buttonFull;
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CButton
* m_buttonClose;
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bool
m_bMovable;
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bool
m_bRedim;
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bool
m_bClosable;
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bool
m_bCapture;
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Math::Point
m_pressPos;
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int
m_pressFlags;
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Gfx::EngineMouseType
m_pressMouse;
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};
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}
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Ui::CGauge
Definition:
gauge.h:34
Ui::CMap
Definition:
map.h:72
Ui::CShortcut
Definition:
shortcut.h:30
Ui
Definition:
controller.h:32
text.h
Text rendering - CText class.
Ui::CList
Definition:
list.h:42
Ui::CGroup
Definition:
group.h:33
Ui::CTarget
Definition:
target.h:40
Ui::CCompass
Definition:
compass.h:33
Ui::CEditValue
Definition:
editvalue.h:46
Ui::CButton
Definition:
button.h:30
Ui::CColor
Definition:
color.h:34
Ui::CLabel
Definition:
label.h:32
Ui::CSlider
Definition:
slider.h:32
restext.h
Translation and string resource utilities.
Math::Point
2D point
Definition:
point.h:49
Ui::CCheck
Definition:
check.h:33
Ui::CImage
Definition:
image.h:34
key.h
Key slot control.
Gfx::EngineMouseType
EngineMouseType
Type of mouse cursor displayed in-game.
Definition:
engine.h:510
edit.h
CEdit class.
event.h
Event types, structs and event queue.
Ui::CEdit
Definition:
edit.h:131
Ui::CKey
Definition:
key.h:38
Ui::CScroll
Definition:
scroll.h:37
EventType
EventType
Type of event message.
Definition:
event.h:38
Event
Event sent by system, interface or game.
Definition:
event.h:678
Ui::CWindow
Definition:
window.h:56
Ui::CControl
Definition:
control.h:66
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