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void | Create () |
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bool | EventProcess (const Event &event) |
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void | ChangePhase (Phase phase) |
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void | SetSceneRead (const char *name) |
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void | SetStackRead (const char *name) |
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void | SetSceneName (const char *name) |
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void | SetSceneRank (int rank) |
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std::string & | GetSceneRead () |
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std::string & | GetStackRead () |
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char * | GetSceneName () |
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int | GetSceneRank () |
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const char * | GetSceneDir () |
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bool | GetSceneSoluce () |
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std::string & | GetSavegameDir () |
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std::string & | GetPublicDir () |
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bool | GetTooltip () |
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bool | GetGlint () |
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bool | GetSoluce4 () |
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bool | GetMovies () |
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bool | GetNiceReset () |
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bool | GetHimselfDamage () |
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void | BuildScenePath (std::string &filename, char *base, int rank, bool sceneFile=true) |
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void | BuildResumeName (char *filename, char *base, int rank) |
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std::string & | GetFilesDir () |
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void | StartAbort () |
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void | StartDeleteObject () |
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void | StartDeleteGame (char *gamer) |
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void | StartQuit () |
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void | StartDialog (Math::Point dim, bool bFire, bool bOK, bool bCancel) |
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void | FrameDialog (float rTime) |
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void | StopDialog () |
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bool | IsDialog () |
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void | StartSuspend () |
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void | StopSuspend () |
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void | SetupMemorize () |
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void | SetupRecall () |
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bool | ReadGamerInfo () |
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bool | WriteGamerInfo () |
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void | SetGamerInfoTry (int rank, int numTry) |
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int | GetGamerInfoTry (int rank) |
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void | SetGamerInfoPassed (int rank, bool bPassed) |
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bool | GetGamerInfoPassed (int rank) |
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bool | NextMission () |
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void | WriteGamerPerso (char *gamer) |
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void | ReadGamerPerso (char *gamer) |
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void | SetGamerFace (char *gamer, int face) |
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int | GetGamerFace (char *gamer) |
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int | GetGamerFace () |
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int | GetGamerGlasses () |
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bool | GetGamerOnlyHead () |
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float | GetPersoAngle () |
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Gfx::Color | GetGamerColorHair () |
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Gfx::Color | GetGamerColorCombi () |
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Gfx::Color | GetGamerColorBand () |
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void | AllMissionUpdate () |
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void | ShowSoluceUpdate () |
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std::string & | GetUserLevelName (int id) |
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void | MakeSaveScreenshot (const std::string &name) |
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void | GlintMove () |
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void | FrameParticle (float rTime) |
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void | NiceParticle (Math::Point mouse, bool bPress) |
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void | ReadNameList () |
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void | UpdateNameList () |
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void | UpdateNameEdit () |
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void | UpdateNameControl () |
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void | UpdateNameFace () |
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void | NameSelect () |
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void | NameCreate () |
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void | NameDelete () |
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void | UpdatePerso () |
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void | CameraPerso () |
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void | FixPerso (int rank, int index) |
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void | ColorPerso () |
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void | DefPerso () |
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bool | IsIOReadScene () |
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void | IOReadName () |
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void | IOReadList () |
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void | IOUpdateList () |
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void | IODeleteScene () |
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bool | IOWriteScene () |
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bool | IOReadScene () |
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int | GetChapPassed () |
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void | UpdateSceneChap (int &chap) |
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void | UpdateSceneList (int chap, int &sel) |
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void | UpdateSceneResume (int rank) |
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void | UpdateDisplayMode () |
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void | ChangeDisplay () |
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void | UpdateApply () |
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void | UpdateSetupButtons () |
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void | ChangeSetupButtons () |
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void | ChangeSetupQuality (int quality) |
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void | UpdateKey () |
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void | ChangeKey (EventType event) |
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CApplication * | m_app |
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CRobotMain * | m_main |
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CEventQueue * | m_eventQueue |
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Gfx::CEngine * | m_engine |
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CInterface * | m_interface |
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Gfx::CParticle * | m_particle |
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Gfx::CCamera * | m_camera |
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CSoundInterface * | m_sound |
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CPauseManager * | m_pause |
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Phase | m_phase |
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Phase | m_phaseSetup |
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Phase | m_phaseTerm |
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float | m_phaseTime |
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GamerPerso | m_perso |
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GamerPerso | m_persoCopy |
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int | m_persoTab |
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float | m_persoAngle |
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std::string | m_savegameDir |
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std::string | m_publicDir |
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std::string | m_filesDir |
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int | m_index |
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int | m_chap [10] |
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int | m_sel [10] |
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int | m_maxList |
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int | m_accessChap |
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std::string | m_sceneRead |
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std::string | m_stackRead |
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char | m_sceneName [20] |
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int | m_sceneRank |
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bool | m_bSceneSoluce |
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bool | m_bSimulSetup |
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bool | m_accessEnable |
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bool | m_accessMission |
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bool | m_accessUser |
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bool | m_bDeleteGamer |
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int | m_userTotal |
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std::vector< std::string > | m_userList |
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int | m_shotDelay |
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std::string | m_shotName |
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int | m_setupSelMode |
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bool | m_setupFull |
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bool | m_bTooltip |
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bool | m_bGlint |
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bool | m_bRain |
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bool | m_bSoluce4 |
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bool | m_bMovies |
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bool | m_bNiceReset |
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bool | m_bHimselfDamage |
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bool | m_bCameraScroll |
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bool | m_bCameraInvertX |
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bool | m_bCameraInvertY |
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bool | m_bEffect |
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bool | m_bBlood |
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bool | m_bAutosave |
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Math::Point | m_glintMouse |
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float | m_glintTime |
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int | m_loadingCounter |
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bool | m_bDialog |
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bool | m_bDialogFire |
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bool | m_bDialogDelete |
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Math::Point | m_dialogPos |
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Math::Point | m_dialogDim |
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float | m_dialogParti |
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float | m_dialogTime |
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PauseType | m_bInitPause |
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Gfx::CameraType | m_initCamera |
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int | m_partiPhase [10] |
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float | m_partiTime [10] |
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Math::Point | m_partiPos [10] |
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SceneInfo | m_sceneInfo [MAXSCENE] |
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std::vector< std::string > | m_saveList |
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The documentation for this class was generated from the following files:
- /build/colobot-B0_a19/colobot-0.1.5/src/ui/maindialog.h
- /build/colobot-B0_a19/colobot-0.1.5/src/ui/maindialog.cpp