104 RENDER_STATE_LIGHTING,
105 RENDER_STATE_BLENDING,
107 RENDER_STATE_DEPTH_TEST,
108 RENDER_STATE_DEPTH_WRITE,
109 RENDER_STATE_ALPHA_TEST,
110 RENDER_STATE_CULLING,
111 RENDER_STATE_DEPTH_BIAS,
112 RENDER_STATE_OFFSCREEN_RENDERING
147 BLEND_SRC_ALPHA_SATURATE
205 PRIMITIVE_LINE_STRIP,
207 PRIMITIVE_TRIANGLE_STRIP
218 FRUSTUM_PLANE_LEFT = 0x01,
219 FRUSTUM_PLANE_RIGHT = 0x02,
220 FRUSTUM_PLANE_TOP = 0x04,
221 FRUSTUM_PLANE_BOTTOM = 0x08,
222 FRUSTUM_PLANE_FRONT = 0x10,
223 FRUSTUM_PLANE_BACK = 0x20,
224 FRUSTUM_PLANE_ALL = FRUSTUM_PLANE_LEFT | FRUSTUM_PLANE_RIGHT |
225 FRUSTUM_PLANE_TOP | FRUSTUM_PLANE_BOTTOM |
226 FRUSTUM_PLANE_FRONT | FRUSTUM_PLANE_BACK
237 RENDER_TARGET_STENCIL
263 virtual bool Create() = 0;
273 virtual void Clear() = 0;
304 virtual void SetTexture(
int index,
unsigned int textureId) = 0;
319 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
322 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
355 virtual void SetViewport(
int x,
int y,
int width,
int height) = 0;
361 virtual void SetColorMask(
bool red,
bool green,
bool blue,
bool alpha) = 0;
367 virtual void SetDepthBias(
float factor,
float units) = 0;
Draw only points.
Definition: device.h:190
void LoadDefault()
Loads the default values.
Definition: device.h:72
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f))=0
Renders primitive composed of vertices with single texture.
virtual void Clear()=0
Clears the screen to blank.
bool noFrame
No window frame (also set with full screen)
Definition: device.h:66
Vertex of a primitive.
Definition: vertex.h:51
virtual void SetShadeModel(ShadeModel model)=0
Sets the shade model.
bool fullScreen
Full screen.
Definition: device.h:60
Vertex with secondary texture coordinates.
Definition: vertex.h:112
virtual void SetLight(int index, const Light &light)=0
Sets the light at given index.
FogMode
Type of fog calculation function.
Definition: device.h:154
4x4 matrix
Definition: matrix.h:66
virtual void DestroyTexture(const Texture &texture)=0
Deletes a given texture, freeing it from video memory.
TexWrapMode
Wrapping mode for texture coords.
Definition: texture.h:98
Math::IntPoint size
Screen size.
Definition: device.h:56
virtual void SetRenderState(RenderState state, bool enabled)=0
Enables/disables the given render state.
virtual void DestroyAllTextures()=0
Deletes all textures created so far.
FillMode
Polygon fill mode.
Definition: device.h:187
virtual void SetDepthTestFunc(CompFunc func)=0
Sets the function of depth test.
virtual void SetFillMode(FillMode mode)=0
Sets the current fill mode.
Texture struct and related enums.
CompFunc
Type of function used to compare values.
Definition: device.h:119
virtual void DestroyStaticBuffer(unsigned int bufferId)=0
Deletes a static buffer.
Parameters for a texture unit.
Definition: texture.h:187
Light struct and related enums.
Material of a surface.
Definition: material.h:44
virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius)=0
int bpp
Bits per pixel.
Definition: device.h:58
virtual void CopyFramebufferToTexture(Texture &texture, int xOffset, int yOffset, int x, int y, int width, int height)=0
Copies content of framebuffer to texture.
virtual void SetAlphaTestFunc(CompFunc func, float refValue)=0
Sets the alpha test function and reference value.
DeviceConfig()
Constructor calls LoadDefault()
Definition: device.h:69
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex *vertices, int vertexCount)=0
Creates a static buffer composed of given primitives with single texture vertices.
virtual void DebugLights()=0
Displays light positions to aid in debuggings.
Parameters for texture coordinate generation.
Definition: texture.h:253
virtual Texture CreateDepthTexture(int width, int height, int depth)=0
Creates a depth texture with specific dimensions and depth.
bool resizeable
Resizeable window.
Definition: device.h:62
virtual void InitOffscreenBuffer(int width, int height)=0
Initializes offscreen buffer.
FrustumPlane
Planes of frustum space.
Definition: device.h:216
General config for graphics device.
Definition: device.h:53
Properties of light in 3D scene.
Definition: light.h:53
virtual void SetCullMode(CullMode mode)=0
Sets the current cull mode.
virtual void SetRenderTexture(RenderTarget target, int texture)=0
Sets render target to texture.
virtual void SetGlobalAmbient(const Color &color)=0
Sets the global ambient color.
Color structs and related functions.
virtual void Destroy()=0
Destroys the device, releasing every acquired resource.
Parameters for texture creation.
Definition: texture.h:154
ShadeModel
Shade model used in rendering.
Definition: device.h:177
virtual void EndScene()=0
Ends drawing the 3D scene.
BlendFunc
Type of blending function.
Definition: device.h:135
virtual void SetDepthBias(float factor, float units)=0
Sets the depth bias (constant value added to Z-coords)
Matrix struct and related functions.
virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms)=0
Sets the texture coordinate generation mode for given texture unit.
virtual void BeginScene()=0
Begins drawing the 3D scene.
virtual void * GetFrameBufferPixels() const =0
Returns the pixels of the entire screen.
Image loaded from file.
Definition: image.h:57
Cull clockwise faces.
Definition: device.h:168
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density)=0
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) ...
virtual void SetTransform(TransformType type, const Math::Matrix &matrix)=0
Sets the transform matrix of given type.
PrimitiveType
Type of primitive to render.
Definition: device.h:201
virtual void DrawStaticBuffer(unsigned int bufferId)=0
Draws a static buffer.
Draw full polygons.
Definition: device.h:194
CullMode
Culling mode for polygons.
Definition: device.h:165
Colored vertex.
Definition: vertex.h:83
virtual void SetMaterial(const Material &material)=0
Sets the current material.
virtual void SetTextureEnabled(int index, bool enabled)=0
Enables/disables the given texture stage.
virtual void SetColorMask(bool red, bool green, bool blue, bool alpha)=0
Sets the color mask.
virtual void SetViewport(int x, int y, int width, int height)=0
Changes rendering viewport.
Namespace for (new) graphics code.
Definition: app.h:49
Implementation-specific image data.
Definition: image.h:42
Cull counter-clockwise faces.
Definition: device.h:170
virtual void DebugHook()=0
Provides a hook to debug graphics code (implementation-specific)
RenderState
Render states that can be enabled/disabled.
Definition: device.h:102
virtual bool Create()=0
Initializes the device, setting the initial state.
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount)=0
Updates the static buffer composed of given primitives with single texture vertices.
virtual void SetShadowColor(float value)=0
Sets shadow color.
virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)=0
Sets only the texture wrap modes (for faster than thru stage params)
Info about a texture.
Definition: texture.h:282
bool doubleBuf
Double buffering.
Definition: device.h:64
virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms)=0
Sets the params for texture stage with given index.
3D (3x1) vector
Definition: vector.h:52
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)=0
Sets the blending functions for source and destination operations.
2D Point with integer coords
Definition: intpoint.h:38
RGBA color.
Definition: color.h:38
virtual void SetLightEnabled(int index, bool enabled)=0
Enables/disables the light at given index.
virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms)=0
Creates a texture from image; the image can be safely removed after that.
TransformType
Type of transformation in rendering pipeline.
Definition: device.h:90
virtual int GetMaxLightCount()=0
Returns the maximum number of lights available.
virtual void SetClearColor(const Color &color)=0
Sets the clear color.
virtual int GetMaxTextureStageCount()=0
Returns the maximum number of multitexture stages.
Draw only lines.
Definition: device.h:192
virtual void SetTexture(int index, const Texture &texture)=0
Sets the texture at given texture stage.
Abstract interface of graphics device.
Definition: device.h:251
RenderTarget
Render targets for rendering to textures.
Definition: device.h:233