Colobot
scroll.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // scroll.h
21 
22 #pragma once
23 
24 
25 #include "common/event.h"
26 
27 #include "ui/control.h"
28 
29 namespace Ui {
30 
31 class CButton;
32 
33 const float SCROLL_WIDTH = (15.0f/640.0f);
34 
35 
36 
37 class CScroll : public CControl
38 {
39 public:
40  CScroll();
41  ~CScroll();
42 
43  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
44 
45  void SetPos(Math::Point pos);
46  void SetDim(Math::Point dim);
47 
48  bool SetState(int state, bool bState);
49  bool SetState(int state);
50  bool ClearState(int state);
51 
52  bool EventProcess(const Event &event);
53  void Draw();
54 
55  void SetVisibleValue(float value);
56  float GetVisibleValue();
57 
58  void SetVisibleRatio(float value);
59  float GetVisibleRatio();
60 
61  void SetArrowStep(float step);
62  float GetArrowStep();
63 
64 protected:
65  void MoveAdjust();
66  void AdjustGlint();
67  void DrawVertex(Math::Point pos, Math::Point dim, int icon);
68 
69 protected:
70  CButton* m_buttonUp;
71  CButton* m_buttonDown;
72 
73  float m_visibleValue;
74  float m_visibleRatio;
75  float m_step;
76 
77  bool m_bCapture;
78  Math::Point m_pressPos;
79  float m_pressValue;
80 
81  EventType m_eventUp;
82  EventType m_eventDown;
83 };
84 
85 
86 }
87 
Definition: controller.h:32
Definition: button.h:30
2D point
Definition: point.h:49
Event types, structs and event queue.
Definition: scroll.h:37
EventType
Type of event message.
Definition: event.h:38
Event sent by system, interface or game.
Definition: event.h:678
Definition: control.h:66