Colobot
autoegg.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 // autoegg.h
21 
22 #pragma once
23 
24 
25 #include "object/auto/auto.h"
26 
27 
28 enum AutoEggPhase
29 {
30  AEP_NULL = 0,
31  AEP_DELAY = 1,
32  AEP_INCUB = 3,
33  AEP_ZOOM = 4,
34  AEP_WAIT = 5,
35 };
36 
37 
38 
39 class CAutoEgg : public CAuto
40 {
41 public:
42  CAutoEgg(CObject* object);
43  ~CAutoEgg();
44 
45  void DeleteObject(bool bAll=false);
46 
47  void Init();
48  void Start(int param);
49  bool EventProcess(const Event &event);
50  Error IsEnded();
51  Error GetError();
52 
53  bool SetType(ObjectType type);
54  bool SetValue(int rank, float value);
55  bool SetString(char *string);
56 
57  bool Write(CLevelParserLine* line);
58  bool Read(CLevelParserLine* line);
59 
60 protected:
61  CObject* SearchAlien();
62 
63 protected:
64  ObjectType m_type;
65  float m_value;
66  char m_string[100];
67  int m_param;
68  AutoEggPhase m_phase;
69  float m_progress;
70  float m_speed;
71 };
72 
Definition: auto.h:52
Definition: parserline.h:33
ObjectType
Type of game object.
Definition: object.h:51
Definition: autoegg.h:39
Error
Type of error or info message.
Definition: global.h:32
Event sent by system, interface or game.
Definition: event.h:678
Definition: object.h:357