0.8.2 API documentation
convert.hpp
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1 
4 #pragma once
5 
6 #include "texture1d.hpp"
7 #include "texture1d_array.hpp"
8 #include "texture2d.hpp"
9 #include "texture2d_array.hpp"
10 #include "texture3d.hpp"
11 #include "texture_cube.hpp"
12 #include "texture_cube_array.hpp"
13 
14 namespace gli
15 {
20  template <typename texture_type>
21  texture_type convert(texture_type const& Texture, format Format);
22 
23 }//namespace gli
24 
25 #include "./core/convert.inl"
format
Texture data format.
Definition: format.hpp:12
Include to use cube map textures.
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6
Include to use cube map array textures.
Include to use 2d textures.
Include to use 2d array textures.
Include to use 3d textures.
Include to use 1d array textures.
Include to use 1d textures.
texture_type convert(texture_type const &Texture, format Format)
Convert texture data to a new format.