globjects
1.0.0.000000000000
Strict OpenGL objects wrapper.
globjects
include
globjects
TextureHandle.h
Go to the documentation of this file.
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#pragma once
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#include <glm/fwd.hpp>
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#include <glbinding/gl/types.h>
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#include <globjects/globjects_api.h>
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namespace
globjects
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{
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class
Texture;
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class
Sampler;
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class
GLOBJECTS_API
TextureHandle
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{
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public
:
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TextureHandle
();
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TextureHandle
(gl::GLuint64 handle);
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explicit
TextureHandle
(
const
Texture
* texture);
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TextureHandle
(
const
Texture
* texture,
const
Sampler
* sampler);
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void
makeResident();
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void
makeNonResident();
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bool
isResident()
const
;
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gl::GLuint64 handle()
const
;
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operator
gl::GLuint64()
const
;
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glm::uvec2 asUVec2()
const
;
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operator
glm::uvec2()
const
;
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private
:
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gl::GLuint64 m_handle;
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};
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}
// namespace globjects
globjects
Contains all the classes that wrap OpenGL functionality.
globjects::TextureHandle
Definition:
TextureHandle.h:18
globjects::Sampler
Wraps OpenGL sampler objects.
Definition:
Sampler.h:18
globjects::Texture
Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline...
Definition:
Texture.h:30
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