As with all render engines, the key to using LuxRender in a K-3D scene is to:
For example:
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Start a new K-3D scene.
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Add a Section B.137, “LuxRenderSunLight” and Section B.136, “LuxRenderSkyLight” to provide physically-based lighting.
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Create some new geometry for the scene, such as a small Section B.299, “PolyCube” sitting on top of a large, flat Section B.299, “PolyCube”.
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Create a new Section B.120, “LuxRenderEngine”.
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Choose Render > Frame from the menus, and pick the Section B.120, “LuxRenderEngine” when prompted. Supply an output image, and wait for the render to complete.