Accessible() | SurgSim::Framework::Accessible | |
addToStateSet(osg::StateSet *stateSet) | SurgSim::Graphics::OsgUniformBase | virtual |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
get() const | SurgSim::Graphics::OsgUniform< std::vector< T > > | virtual |
getElement(size_t index) const | SurgSim::Graphics::OsgUniform< std::vector< T > > | virtual |
getName() const | SurgSim::Graphics::OsgUniformBase | inline |
getNumElements() const | SurgSim::Graphics::OsgUniform< std::vector< T > > | virtual |
getOsgUniform() const | SurgSim::Graphics::OsgUniformBase | inline |
GetterType typedef | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
m_uniform | SurgSim::Graphics::OsgUniformBase | protected |
m_value | SurgSim::Graphics::OsgUniform< std::vector< T > > | private |
OsgUniform(const std::string &name, size_t numElements) | SurgSim::Graphics::OsgUniform< std::vector< T > > | |
OsgUniformBase(const std::string &name) | SurgSim::Graphics::OsgUniformBase | explicitprotected |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeFromStateSet(osg::StateSet *stateSet) | SurgSim::Graphics::OsgUniformBase | virtual |
set(const std::vector< T > &value) | SurgSim::Graphics::OsgUniform< std::vector< T > > | virtual |
set(const YAML::Node &node) | SurgSim::Graphics::OsgUniform< std::vector< T > > | virtual |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setElement(size_t index, const T &value) | SurgSim::Graphics::OsgUniform< std::vector< T > > | virtual |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
~Accessible() | SurgSim::Framework::Accessible | |
~UniformBase()=0 | SurgSim::Graphics::UniformBase | inlinepure virtual |