Public Member Functions | Private Attributes | List of all members
GlutWindow Class Reference
Inheritance diagram for GlutWindow:
SurgSim::Input::InputConsumerInterface

Public Member Functions

 GlutWindow ()
 
 ~GlutWindow ()
 
void initializeInput (const std::string &device, const SurgSim::DataStructures::DataGroup &inputData) override
 Set the initial input data group. More...
 
void handleInput (const std::string &device, const SurgSim::DataStructures::DataGroup &inputData) override
 Notifies the consumer that the application input coming from the device has been updated. More...
 
- Public Member Functions inherited from SurgSim::Input::InputConsumerInterface
virtual ~InputConsumerInterface ()
 Virtual destructor (empty). More...
 

Private Attributes

boost::thread m_renderThread
 
std::shared_ptr< GlutCameram_camera
 
size_t m_numHands
 
std::unordered_map< std::string, std::shared_ptr< GlutSphere > > m_spheres
 
std::shared_ptr< GlutImagem_leftView
 
std::shared_ptr< GlutImagem_rightView
 

Constructor & Destructor Documentation

§ GlutWindow()

GlutWindow::GlutWindow ( )
inline

§ ~GlutWindow()

GlutWindow::~GlutWindow ( )
inline

Member Function Documentation

§ handleInput()

void GlutWindow::handleInput ( const std::string &  device,
const SurgSim::DataStructures::DataGroup inputData 
)
inlineoverridevirtual

Notifies the consumer that the application input coming from the device has been updated.

Typical input data contents (but note that individual devices may do things differently):

type name
pose "pose" Device pose (units are meters).
bool "button1" State of the first device button.
bool "button2" State of the second device button (and so on).

Other possible contents includes:

type name
bool "isHomed" Device homing status.
bool "isHomedX" Individual homing status for the X axis (and so on).
bool "isHeld" Safety sensor etc. status.
string "model" Device model description.
string "serial" Serial number string.
(any) "debug:*" Various debugging information
Parameters
deviceThe name of the device that is producing the input. This should only be used to identify the device (e.g. if the consumer is listening to several devices at once).
inputDataThe application input state coming from the device.

Implements SurgSim::Input::InputConsumerInterface.

§ initializeInput()

void GlutWindow::initializeInput ( const std::string &  device,
const SurgSim::DataStructures::DataGroup inputData 
)
inlineoverridevirtual

Set the initial input data group.

Parameters
deviceThe name of the device that is producing the input. This should only be used to identify the device (e.g. if the consumer is listening to several devices at once).
inputDataThe application input state coming from the device.

Implements SurgSim::Input::InputConsumerInterface.

Member Data Documentation

§ m_camera

std::shared_ptr<GlutCamera> GlutWindow::m_camera
private

§ m_leftView

std::shared_ptr<GlutImage> GlutWindow::m_leftView
private

§ m_numHands

size_t GlutWindow::m_numHands
private

§ m_renderThread

boost::thread GlutWindow::m_renderThread
private

§ m_rightView

std::shared_ptr<GlutImage> GlutWindow::m_rightView
private

§ m_spheres

std::unordered_map<std::string, std::shared_ptr<GlutSphere> > GlutWindow::m_spheres
private

The documentation for this class was generated from the following file: