OsgUniformFactory.h
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1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_OSGUNIFORMFACTORY_H
17 #define SURGSIM_GRAPHICS_OSGUNIFORMFACTORY_H
18 
19 #include <string>
20 
23 
24 namespace SurgSim
25 {
26 namespace Graphics
27 {
28 
31 class OsgUniformFactory : public SurgSim::Framework::ObjectFactory1<UniformBase, std::string>
32 {
33 public:
35 
36  virtual ~OsgUniformFactory();
37 };
38 
39 }
40 }
41 
42 #endif
Definition: CompoundShapeToGraphics.cpp:29
virtual ~OsgUniformFactory()
Definition: OsgUniformFactory.cpp:67
This class can create the appropriate OsgUniform from an OpenGl glsl type, use the appropriate name f...
Definition: OsgUniformFactory.h:31
OsgUniformFactory()
Definition: OsgUniformFactory.cpp:33
An object factory, once a class is registered with the factory it can be used to create instances of ...
Definition: ObjectFactory.h:83