VTK
vtkGLSLShader Member List

This is the complete list of members for vtkGLSLShader, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddShaderVariable(const char *name, int num_of_elements, const int *values)vtkShader
AddShaderVariable(const char *name, int num_of_elements, const float *values)vtkShader
AddShaderVariable(const char *name, int num_of_elements, const double *values)vtkShader
Bind()vtkShaderinlinevirtual
BreakOnError()vtkObjectstatic
CollectRevisions(ostream &os)vtkObjectBaseprotectedvirtual
ColumnMajor enum valuevtkShaderprotected
Compile()vtkGLSLShadervirtual
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
FastDelete()vtkObjectBasevirtual
GetClassName()vtkGLSLShadervirtual
vtkObjectBase::GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetGlobalWarningDisplay()vtkObjectstatic
GetHandle()vtkGLSLShaderinline
GetMTime()vtkObjectvirtual
GetProgram()vtkGLSLShadervirtual
GetReferenceCount()vtkObjectBaseinline
GetScope()vtkShader
GetShaderVariable(const char *name, int *values)vtkShader
GetShaderVariable(const char *name, float *values)vtkShader
GetShaderVariable(const char *name, double *values)vtkShader
GetShaderVariableSize(const char *name)vtkShader
GetShaderVariableType(const char *name)vtkShader
GetXMLShader()vtkShadervirtual
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasShaderVariable(const char *name)vtkShader
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InternalsvtkShaderprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkGLSLShadervirtual
IsCompiled()vtkGLSLShaderprotected
IsShader()vtkGLSLShaderprotected
IsTypeOf(const char *type)vtkGLSLShaderstatic
LoadShader()vtkGLSLShaderprotected
MatrixOrders enum namevtkShaderprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkGLSLShaderstatic
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PassShaderVariables(vtkActor *actor, vtkRenderer *ren)vtkShadervirtual
PassShaderVariablesTimevtkShaderprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &os)vtkObjectBase
PrintSelf(ostream &os, vtkIndent indent)vtkGLSLShadervirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ProgramvtkGLSLShaderprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, int check)vtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *)vtkGLSLShadervirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
RowMajor enum valuevtkShaderprotected
SafeDownCast(vtkObject *o)vtkGLSLShaderstatic
SetApplicationParameter(vtkXMLDataElement *)vtkShaderprotected
SetCameraParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotected
SetDebug(unsigned char debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLightParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotected
SetMatrixParameter(const char *name, int numValues, int order, const float *value)vtkGLSLShaderprotectedvirtual
SetMatrixParameter(const char *name, int numValues, int order, const double *value)vtkGLSLShaderprotectedvirtual
SetMatrixParameter(const char *name, const char *state_matix_type, const char *transform_type)vtkGLSLShaderprotectedvirtual
vtkShader::SetMatrixParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotected
SetProgram(unsigned int)vtkGLSLShadervirtual
SetPropertyParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotected
SetReferenceCount(int)vtkObjectBase
SetSamplerParameter(const char *name, vtkTexture *texture, int textureIndex)vtkGLSLShaderprotectedvirtual
vtkShader::SetSamplerParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotected
SetShaderParameters(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotectedvirtual
SetUniformParameter(const char *name, int numValues, const int *value)vtkGLSLShaderprotectedvirtual
SetUniformParameter(const char *name, int numValues, const float *value)vtkGLSLShaderprotectedvirtual
SetUniformParameter(const char *name, int numValues, const double *value)vtkGLSLShaderprotectedvirtual
vtkShader::SetUniformParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShaderprotected
SetXMLShader(vtkXMLShader *)vtkShader
ShadervtkGLSLShaderprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkGLSLShader
Unbind()vtkShaderinlinevirtual
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, int check)vtkObjectprotectedvirtual
vtkGLSLShader()vtkGLSLShaderprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkShader()vtkShaderprotected
WeakPointersvtkObjectBaseprotected
XMLShadervtkShaderprotected
~vtkGLSLShader()vtkGLSLShaderprotectedvirtual
~vtkObject()vtkObjectprotectedvirtual
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkShader()vtkShaderprotected