30 #ifndef __vtkPolyDataMapper_h
31 #define __vtkPolyDataMapper_h
64 vtkSetMacro(Piece,
int);
65 vtkGetMacro(Piece,
int);
66 vtkSetMacro(NumberOfPieces,
int);
67 vtkGetMacro(NumberOfPieces,
int);
68 vtkSetMacro(NumberOfSubPieces,
int);
69 vtkGetMacro(NumberOfSubPieces,
int);
74 vtkSetMacro(GhostLevel,
int);
75 vtkGetMacro(GhostLevel,
int);
98 virtual void MapDataArrayToVertexAttribute(
99 const char* vertexAttributeName,
100 const char* dataArrayName,
int fieldAssociation,
int componentno=-1);
103 virtual void MapDataArrayToMultiTextureAttribute(
105 const char* dataArrayName,
int fieldAssociation,
int componentno=-1);
108 virtual void RemoveVertexAttributeMapping(
const char* vertexAttributeName);
111 virtual void RemoveAllVertexAttributeMappings();
121 virtual void ComputeBounds();
virtual void GetBounds(double bounds[6])
represents an object (geometry & properties) in a rendered scene
void ShallowCopy(vtkAbstractMapper *m)
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
virtual double * GetBounds()=0
virtual int FillInputPortInformation(int port, vtkInformation *info)
abstract class specifies interface to map data to graphics primitives
abstract class specifies interface to map data
map vtkPolyData to graphics primitives
create a window for renderers to draw into
virtual double * GetBounds()
static vtkAlgorithm * New()
virtual void Render(vtkRenderer *ren, vtkActor *a)=0