45 #ifndef __vtkUnstructuredGridLinearRayIntegrator_h
46 #define __vtkUnstructuredGridLinearRayIntegrator_h
50 class vtkLinearRayIntegratorTransferFunction;
71 static void IntegrateRay(
double length,
72 double intensity_front,
double attenuation_front,
73 double intensity_back,
double attenuation_back,
75 static void IntegrateRay(
double length,
76 const double color_front[3],
77 double attenuation_front,
78 const double color_back[3],
79 double attenuation_back,
86 static float Psi(
float length,
87 float attenuation_front,
float attenuation_back);
105 #endif //__vtkUnstructuredGridLinearRayIntegrator_h
represents a volume (data & properties) in a rendered scene
virtual void Initialize(vtkVolume *volume, vtkDataArray *scalars)=0
record modification and/or execution time
vtkVolumeProperty * Property
dynamic, self-adjusting array of double
a superclass for volume ray integration functions
a simple class to control print indentation
abstract superclass for arrays of numeric data
represents the common properties for rendering a volume.
virtual void PrintSelf(ostream &os, vtkIndent indent)
int NumIndependentComponents
vtkLinearRayIntegratorTransferFunction * TransferFunctions
performs piecewise linear ray integration.
vtkTimeStamp TransferFunctionsModified
virtual void Integrate(vtkDoubleArray *intersectionLengths, vtkDataArray *nearIntersections, vtkDataArray *farIntersections, float color[4])=0