VTK
vtkMesaActor.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkMesaActor.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
28 #ifndef __vtkMesaActor_h
29 #define __vtkMesaActor_h
30 
31 #include "vtkActor.h"
32 
33 class vtkMesaRenderer;
34 
36 {
37 protected:
38 
39 public:
40  static vtkMesaActor *New();
41  vtkTypeMacro(vtkMesaActor,vtkActor);
42  virtual void PrintSelf(ostream& os, vtkIndent indent);
43 
45  void Render(vtkRenderer *ren, vtkMapper *mapper);
46 
48 
51 protected:
55 
56 private:
57  vtkMesaActor(const vtkMesaActor&); // Not implemented.
58  void operator=(const vtkMesaActor&); // Not implemented.
59 };
60 
61 #endif
62 
virtual void Render(vtkRenderer *, vtkMapper *)
Definition: vtkActor.h:79
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:49
represent surface properties of a geometric object
Definition: vtkProperty.h:61
abstract specification for renderers
Definition: vtkRenderer.h:69
static vtkActor * New()
void PrintSelf(ostream &os, vtkIndent indent)
virtual vtkProperty * MakeProperty()
a simple class to control print indentation
Definition: vtkIndent.h:37
Mesa actor.
Definition: vtkMesaActor.h:35
OpenGL renderer.
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:85
#define VTK_RENDERING_EXPORT