16 #ifndef __vtkMesaScalarsToColorsPainter_h
17 #define __vtkMesaScalarsToColorsPainter_h
55 unsigned long typeflags);
represents an object (geometry & properties) in a rendered scene
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
abstract specification for renderers
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
a simple class to control print indentation
painter that converts scalars to colors. It enable/disables coloring state depending on the ScalarMod...
static vtkScalarsToColorsPainter * New()
vtkOpenGLTexture * InternalColorTexture
void PrintSelf(ostream &os, vtkIndent indent)
virtual vtkIdType GetTextureSizeLimit()