23 #ifndef __vtkMesaRepresentationPainter_h
24 #define __vtkMesaRepresentationPainter_h
43 unsigned long typeflags);
represents an object (geometry & properties) in a rendered scene
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
painter handling representation using Mesa.
painter that handles representation.
static vtkRepresentationPainter * New()